Corsi

Introduzione

Fundamentals

5 Esercizi
  1. 1

    Flexible development

    Anteprima corso
    1. 3

      The bishop immediately comes out to an active square and keeps f7 in its sights.

    2. 5

      We develop without committing too early and keep several plans available.

    3. 7

      We stabilize e4 and prepare clean development.

    4. 8

      Black pins, but has not created any concrete threat yet.

    5. 9

      We remove the pin without damaging our structure.

    6. 11

      The king is safe and our play remains flexible.

  2. 2

    Favorable bishop exchange

    1. 3

      The bishop immediately comes out to an active square and keeps f7 in its sights.

    2. 5

      We develop without committing too early and keep several plans available.

    3. 7

      We stabilize e4 and prepare clean development.

    4. 8

      Black's bishop develops naturally, which makes the pin even more useful.

    5. 9

      We restrict the f6-knight and force Black to play under this constraint.

    6. 10

      Black castles, but the pressure on f6 remains intact.

    7. 11

      The knight uses the pin to gain ground with tempo.

    8. 12

      Black tries to break free, but loses the best active bishop.

    9. 13

      We exchange at the right moment to simplify without giving up the initiative.

    10. 15

      The knight relocates well and keeps f4 as a future idea.

  3. 3

    Broken kingside

    1. 3

      The bishop immediately comes out to an active square and keeps f7 in its sights.

    2. 5

      We develop without committing too early and keep several plans available.

    3. 7

      We stabilize e4 and prepare clean development.

    4. 8

      Black's bishop develops naturally, which makes the pin even more useful.

    5. 9

      We restrict the f6-knight and force Black to play under this constraint.

    6. 10

      Black reinforces the center, but lets our plan unfold.

    7. 11

      The knight adds real pressure on f6 and c7.

    8. 12

      Black asks the bishop to decide, but this move already weakens the kingside.

    9. 13

      We exchange voluntarily to damage Black's structure.

    10. 14

      The recapture opens long-term weaknesses around the black king.

    11. 15

      We develop calmly with a clear target for later.

  4. 4

    Kinside bind

    1. 3

      The bishop immediately comes out to an active square and keeps f7 in its sights.

    2. 5

      We develop without committing too early and keep several plans available.

    3. 7

      We stabilize e4 and prepare clean development.

    4. 8

      Black's bishop develops naturally, which makes the pin even more useful.

    5. 9

      We restrict the f6-knight and force Black to play under this constraint.

    6. 10

      Black chases the bishop, but already creates weak squares.

    7. 11

      We keep the pressure without conceding anything.

    8. 12

      Black gains space, but the king becomes less safe.

    9. 13

      The bishop retreats well and keeps an eye on e5 and the h2-b8 diagonal.

    10. 14

      Black closes the center a little, but the kingside remains fragile.

    11. 15

      We fix the structure and force Black to commit.

    12. 16

      This move closes things down, but it removes all their flexibility.

    13. 17

      We lock down the sector and keep the best attacking squares.

  5. 5

    Pressure on h7

    1. 3

      The bishop immediately comes out to an active square and keeps f7 in its sights.

    2. 5

      We take the center before Black finishes development.

    3. 6

      Black accepts the opening of lines, which speeds up our play.

    4. 7

      We develop with tempo and prepare to recapture the pawn actively.

    5. 8

      Black becomes greedy and leaves the king under pressure.

    6. 9

      The queen recaptures in the center and already takes control of the position.

    7. 10

      The knight retreats, but Black remains passive.

    8. 11

      We develop a useful piece for the attack and queenside castling.

    9. 12

      Black develops a piece without solving the king-safety problem.

    10. 13

      The queen targets h7 and announces a very direct plan.

    11. 14

      Black tries to finish development, but is still under pressure.

    12. 15

      The bishop pins and strengthens all the pressure on the kingside.

    13. 17

      We choose queenside castling to activate the d1-rook immediately.

    14. 18

      Black consolidates, but already has to defend.

Punishing Nf6

4 Esercizi
  1. 1

    Fork by deflection

    1. 5

      We play for the initiative above all.

    2. 6

      Black takes a pawn, but already exposes the king to a tactical theme.

    3. 7

      We free the queen and keep the black knight as a potential target.

    4. 8

      Black develops, but f7 becomes the real weak point.

    5. 9

      We deflect the black king to remove the queen's defender.

    6. 10

      The king captures, but walks into the planned fork.

    7. 11

      The check hits the king and the e4-knight at the same time.

    8. 12

      The king escapes, but the knight remains lost.

    9. 13

      We win back the piece with a very comfortable position.

  2. 2

    Queen deflection

    1. 5

      We play for the initiative above all.

    2. 6

      Black takes a pawn, but already exposes the king to a tactical theme.

    3. 7

      We free the queen and keep the black knight as a potential target.

    4. 8

      Black counterattacks, but the queen will lack protection.

    5. 9

      We capture with tempo and keep the pressure on Black's whole position.

    6. 10

      The knight retreats, but the black king is about to be deflected.

    7. 11

      We force the king to abandon the queen's defense.

    8. 12

      The king moves, but remains on a very exposed square.

    9. 13

      The check immediately exploits Black's alignment.

    10. 14

      Black wins a bishop, but loses what matters most.

    11. 15

      The queen falls and the line is winning.

  3. 3

    Trapped rook

    1. 5

      We play for the initiative above all.

    2. 7

      We develop with tempo and prepare to recapture the pawn.

    3. 8

      Black takes again, but the knight strays too far.

    4. 9

      The queen returns to the center actively.

    5. 10

      The knight retreats, but leaves the black king poorly coordinated.

    6. 11

      We bring the king to safety before accelerating.

    7. 12

      Black wins the bishop, but completely forgets the kingside.

    8. 13

      The rook enters with tempo and forces passive defense.

    9. 14

      The block shuts in the black bishop and abandons g7.

    10. 15

      We remove the king's shield and now target the h8-rook.

    11. 16

      Black defends as best as possible, but the rook is pinned to its square.

    12. 17

      The bishop completes the trap and the black rook can no longer escape.

  4. 4

    Ghost gambit

    1. 5

      We play for the initiative above all.

    2. 7

      We develop with tempo and prepare to recapture the pawn.

    3. 8

      Black develops quickly, but allows an aggressive jump to g4.

    4. 9

      We chase the f6-knight and gain time for the attack.

    5. 10

      The knight looks for counterplay, but will mostly end up with no real follow-up.

    6. 11

      We immediately ask it to justify itself.

    7. 12

      Black sacrifices for the initiative, but the attack lacks reinforcements.

    8. 13

      We accept without fear, because the active black piece disappears.

    9. 14

      Black looks for one last tactical shot in the center.

    10. 15

      The king steps back toward safety and all of Black's play slows down.

    11. 17

      We clean up the position and the extra piece speaks for itself.

Exposed King

3 Esercizi
  1. 1

    Triple-sacrifice mate

    1. 5

      We develop normally while Black wastes time.

    2. 6

      This move helps neither the center nor the safety of the black king.

    3. 7

      We open the game before they are ready.

    4. 8

      Black accepts the opening of lines, which serves our attack.

    5. 9

      We offer more material to fully clear the center.

    6. 10

      Black takes, but leaves the king without real protection.

    7. 11

      We lure the king out of shelter.

    8. 12

      The king captures, but enters an already prepared net.

    9. 13

      The knight comes in with check and cuts off the escape squares.

    10. 14

      The king retreats, without ever regaining safety.

    11. 15

      The queen enters with tempo and tightens the net even more.

    12. 17

      All escape squares are covered.

  2. 2

    Broken f-file

    1. 5

      We open the game while Black is still uncoordinated.

    2. 6

      Black counterattacks in the center, but will enter an uncomfortable endgame.

    3. 7

      We exchange at the right moment and prepare to draw the black king out.

    4. 8

      Black takes the bishop, but the king will have to recapture on d8.

    5. 9

      The queen exchange is very useful here.

    6. 10

      The black king comes out and will no longer be able to castle.

    7. 11

      We recover material while damaging the opponent's structure.

    8. 12

      The f-file opens and Black's pawns become targets.

    9. 13

      We develop simply with an endgame that is already pleasant to play.

  3. 3

    Cyclone on c7

    1. 5

      We develop first before launching the queen.

    2. 6

      Black's bishop comes out quickly, leaving g7 loose.

    3. 7

      The queen targets g7 and forces Black to defend precisely.

    4. 8

      Black protects g7, but allows the knight to enter on d5.

    5. 9

      We jump in with tempo and ignore Black's threat on f2.

    6. 10

      Black captures, but the queen moves too far away from the king.

    7. 11

      This is the only move, and it shows that Black's attack is not enough.

    8. 12

      Black adds a defender, but the king remains vulnerable.

    9. 13

      We recover the pawn with initiative and keep all the threats.

    10. 14

      Black develops, but leaves the fork motif alive.

    11. 15

      The knight gains time against the black king.

    12. 16

      The king moves again and Black's coordination deteriorates.

    13. 17

      We pick up an extra piece while the black king remains exposed.

    14. 18

      Black finally develops, but remains under pressure.