Kursy
Wprowadzenie
Black does not take the d-pawn
10 Ćwiczenia- 1
Taking the center
Podgląd kursu- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Black plays too defensively here: they give us the whole center. The pawn on d5 forces the knight to retreat.
- 8
Let’s continue taking the center with the pawn to c4.
- 10
Let’s continue development with the knight to c3.
- 11
We have a lot of space, which is a considerable advantage.
- 2
- 2
Pawn offering
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Black plays too defensively here: they give us the whole center. The pawn on d5 forces the knight to retreat.
- 8
This is Black’s second most played move… It simply loses a central pawn. The knight takes the knight on d4.
- 10
Now we win a free pawn: queen takes the pawn on d4.
- 11
That was easy…
- 2
- 3
Queen fork
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Let’s simply play pawn takes pawn on e5.
- 8
Now let’s develop our bishop to c4.
- 10
Black thinks they are attacking our f2-pawn, but we simply have queen to d5, threatening both mate on f7 and the knight on e4.
- 12
This only delays the inevitable. The king moves to f1.
- 14
Black castled to stop the mate threat, but now we win a free knight: queen takes the knight on e4.
- 15
We are a knight up.
- 2
- 4
e-pawn
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
f5 is not a viable answer to the Scotch. This move loses immediately.
- 8
We recapture the knight.
- 10
They take, and we attack the e4-pawn while developing our knight.
- 11
We have won the game right out of the opening; the e-pawn is going to be a big problem.
- 2
- 5
Goodbye castling
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
f5 is not a viable answer to the Scotch. This move loses immediately.
- 8
Black gets revenge on the e-pawn.
- 10
Blocks the check.
- 12
Black takes the queen, but we recapture it right after.
- 13
This move is etc...
- 14
The king has lost castling rights, and Black’s development is difficult.
- 15
Black’s king has lost castling rights, and we have no development problems.
- 2
- 6
Goodbye rook
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
f5 is not a viable answer to the Scotch. This move loses immediately.
- 8
Black gets revenge on the e-pawn.
- 10
Blocks the check.
- 12
White has a basic but effective tactic to take the rook.
- 14
The queen blocks the check.
- 15
Goodbye rook.
- 2
- 7
Solid
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
d5 is a fairly good move for Black, even though it is not played very often.
- 8
The right move here: we will need to play solidly.
- 10
Develops the bishop and pins the knight.
- 12
They take, we recapture.
- 13
The position is equal. Let’s play chess!
- 2
- 8
Destroying the center
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
f5 is not a viable answer to the Scotch. This move loses immediately.
- 8
Black develops their knight and leaves the other one hanging; let’s take it.
- 10
Black recaptures; we simply push e.
- 12
Black brings their knight back to the best square.
- 14
Black brings the knight back to its best square. (That knight moves a lot!)
- 15
We have simply destroyed the center, and the engine gives us a 2-point advantage.
- 2
- 9
Positional advantage
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Let’s simply play pawn takes pawn on e5.
- 8
Now let’s develop our bishop to c4.
- 10
Repositions the knight.
- 12
Repositions the knight.
- 13
We are better here; the engine gives us +1.
- 2
- 10
Center & Pawn (1)
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
d5 is a fairly good move for Black, even though it is not played very often.
- 8
This move is a blunder; let’s take the knight.
- 10
They recapture, and after queen takes, we have the center and an extra pawn. Life is good.
- 11
Black is a pawn down and we have the center. Well played!
- 2
Black takes the pawn - Knight dx4
14 Ćwiczenia- 1
e-pawn breakthrough
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Bad move by Black. Any queen move is good, but De3 keeps the activity.
- 12
Key point of the Scotch: hit Cf6 with e5. Let’s play e5.
- 13
Transposition into a line already studied.
- 2
- 2
The poisoned pawn
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Let’s refuse the exchange: e5 keeps the queen active.
- 12
Black’s blunder: Fc4 develops and attacks the queen.
- 14
Threats on c2 and g2, but it is a bluff: the captures lose. Let’s continue development with Cc3.
- 16
Fd5 attacks the queen and saves the rook.
- 18
Fd2, preparing queenside castling.
- 19
Material is equal, but development is superior and the king will soon be safe.
- 2
- 3
f7 offensive
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Let’s refuse the exchange: e5 keeps the queen active.
- 12
Black’s blunder: Fc4 develops and attacks the queen.
- 14
Black wants to exchange, but Df4 is better, threatening mate on f7.
- 15
Already a +2 advantage. While Black defends, let’s castle and develop our pieces.
- 2
- 4
Central bind
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Let’s refuse the exchange: e5 keeps the queen active.
- 12
Black wants to trade queens. Let’s play Fe3 to continue development.
- 14
Bishop takes d4.
- 15
Center completely controlled.
- 2
- 5
Pawn grabbing
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Simple plan against passive play: Cc3, then develop the bishop and castle queenside.
- 12
Fg5, continuing the plan and pinning the knight.
- 14
Queenside castling.
- 16
Our rook shares the file with Black’s queen. Let’s open it with e5.
- 18
Queen takes e5, attacking Black’s queen with the rook.
- 20
Queen takes c7, winning a pawn.
- 22
Key to winning: Fb5 attacks the queen.
- 24
Queen takes b7.
- 26
Bishop takes the queen on e8.
- 28
Bishop to a4, with two extra pawns.
- 29
Two extra pawns.
- 2
- 6
Offensive on the d-file
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Simple plan against passive play: Cc3, then develop the bishop and castle queenside.
- 12
Fg5, continuing the plan and pinning the knight.
- 14
Queenside castling.
- 16
Our rook shares the file with Black’s queen. Let’s open it with e5.
- 18
Queen takes e5, attacking Black’s queen with the rook.
- 20
Queen takes c7, winning a pawn.
- 22
Key to winning: Fb5 attacks the queen.
- 24
Black retreats the queen and leaves the bishop undefended. Queen takes e7.
- 25
Finito.
- 2
- 7
Bishop skewer
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Black pins the pawn to protect the knight. Answer: Fe3, development and the pawn is freed.
- 14
Rapid development to castle: Cc3.
- 16
Black is lost. Cd5 attacks the queen and threatens the fork on c7.
- 18
Black is in danger. Pawn takes d6.
- 20
Black defends c7. Let’s add an attacker: Ff4, pinning the queen to the pawn.
- 22
Let’s simply block with the bishop on e2.
- 23
Material is equal, but the advantage is decisive: +5 according to the evaluation.
- 2
- 8
Rook capture
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Black pins the pawn to protect the knight. Answer: Fe3, development and the pawn is freed.
- 14
Rapid development to castle: Cc3.
- 16
Black is lost. Cd5 attacks the queen and threatens the fork on c7.
- 18
Black is in danger. Pawn takes d6.
- 20
No good move for Black. Queen takes g7.
- 21
Endgame: winning a rook and probably other pieces.
- 2
- 9
Royal skewer
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Queen to e3, renewed attack on the knight.
- 14
Black’s knight is so badly placed. Queen to e4 to attack it again.
- 16
Queen attacked. The e5-pawn captures en passant on d6, check.
- 18
Bishop to b5, check. Black must defend with the queen, which we then win, followed by a pawn and a rook.
- 20
The bishop captures the queen on d7.
- 22
The queen captures the pawn on b7.
- 24
The queen captures the rook on a8.
- 25
Total destruction.
- 2
- 10
Royal piñata
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Queen to e3, renewed attack on the knight.
- 14
Queen to f3, pressure on the knight.
- 16
Development: knight to c3.
- 18
Development: bishop to e3.
- 20
Queenside castling.
- 21
Clearly superior position: +2 to +3, equivalent to being a piece up.
- 2
- 11
The king dominates the rook
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Queen to e3, renewed attack on the knight.
- 14
Queen to f3, pressure on the knight.
- 16
Black threatens a fork on c2 winning the rook. But better than a fork: mate. Let’s play Fc4 to threaten f7. If they take the rook, we mate.
- 18
Check, the king retreats to d1.
- 20
E5 captures en passant on d6.
- 22
Check, the king captures the knight on c2.
- 23
A piece up, better development, and a safe king.
- 2
- 12
Pressure on f7
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Queen to e3, renewed attack on the knight.
- 14
Queen to f3, pressure on the knight.
- 16
As soon as possible, aim for mate on f7: with the knight moved away, let’s play Fc4.
- 17
Perfect! Either we mate, or we castle.
- 2
- 13
The knight rules
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Let’s develop the knight to c3.
- 14
Let’s develop the bishop to f4 and prepare queenside castling.
- 16
Let’s recapture with the queen on e5 to give check.
- 18
Here almost everything is good, but the best is Cb5, adding pressure on c7. After the queen trade, the knight will go to c7 for a king-rook fork.
- 20
The bishop recaptures on e5, and we immediately threaten the Cc7 fork, which Black cannot prevent.
- 21
The knight will arrive on c7. It will win a rook. The game is over.
- 2
- 14
Breakthrough on c7
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
We set a trap by offering d4 to Black.
- 8
Queen takes d4.
- 10
Decisive e5-pawn.
- 12
Let’s develop the knight to c3.
- 14
Let’s develop the bishop to f4 and prepare queenside castling.
- 16
Let’s recapture with the queen on e5 to give check.
- 18
Let’s add even more pressure on the c7-pawn with the knight to b5.
- 19
We are putting too much pressure on the c7-square.
- 2
Black takes the pawn - Knight f6
4 Ćwiczenia- 1
Solid Schmidt Variation
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Knight recaptures on d4, setting a trap for Black.
- 8
Schmidt Variation: Cxc6.
- 10
Fd3 protects e4 and prepares castling.
- 12
Black puts pressure on e. Best move: exd5, removing the opponent’s doubled pawns.
- 14
Queenside castling to secure the king.
- 16
Do not let Black control the center: c4.
- 17
Game played perfectly by both sides.
- 2
- 2
Castling forbidden
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Knight recaptures on d4, setting a trap for Black.
- 8
Schmidt Variation: Cxc6.
- 10
Fd3 protects e4 and prepares castling.
- 12
e5 attacks the knight on f6 before castling.
- 14
Let’s play queen to g4, attacking the undefended g7-pawn.
- 16
Black defends g7. Fh6 prevents any castling.
- 18
Black’s push reveals an attack. Da4 threatens c6.
- 19
Black’s push exposes our queen. Da4, threatening c6.
- 20
Queenside castling, king safe unlike Black’s.
- 21
Very bad position for Black.
- 2
- 3
Double attacking sacrifice
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Knight recaptures on d4, setting a trap for Black.
- 8
Schmidt Variation: Cxc6.
- 10
Fd3 protects e4 and prepares castling.
- 12
e5 attacks the knight on f6 before castling.
- 14
Pawn attacked. Answer: queenside castling. If it is taken, Te1 pins the queen to the king.
- 16
Goal: bishop to c5. First step: Cd2. Black cannot take the central pawn because their queen would be pinned.
- 18
Ce4 attacks Black’s bishop.
- 20
c4 attacks the knight, which has only one safe square.
- 22
Cf6, winning check.
- 24
Fxh7, a sacrifice to attack the vulnerable king.
- 26
Dh5, check against the weakened king.
- 28
Remember the sequence: Dg4, check to the king.
- 30
Dh4, check.
- 32
Fh6, adding a piece to the attack.
- 34
Dg4, check. The opposing queen must defend or it is mate.
- 36
Fg5, winning the queen.
- 37
Winning the queen.
- 2
- 4
Castling denied
- 2
Knight to f3.
- 4
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- 6
Knight recaptures on d4, setting a trap for Black.
- 8
Schmidt Variation: Cxc6.
- 10
Absurd but common move: Dd8, canceling Black’s right to castle.
- 12
f3 to stabilize the center.
- 13
Let’s develop and castle, an option Black no longer has.
- 2
Black takes the pawn - Bishop c5
8 Ćwiczenia- 1
Endgame advantage
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Fxd4, exchange in the center.
- 12
the queen captures the bishop on d4.
- 14
Refusing the exchange: e5 keeps the queen active.
- 16
Dxb6, queen trade.
- 18
Let’s develop our knight to c3.
- 20
Queenside castling.
- 22
Fc4, development.
- 23
Comfortable position with +1.5. Convert it into a win.
- 2
- 2
Bishop trap
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Cxc6 attacks the queen and wins the bishop on c5. Black cannot save both.
- 12
Fxc5, winning a free bishop.
- 13
Destroyed.
- 2
- 3
Classical Scotch
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Black adds an attacker. Answer: c3, adding a defender.
- 12
Fc4, development.
- 14
Let’s castle to secure the king.
- 15
Good position.
- 2
- 4
Kingside offensive
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Black adds an attacker. Answer: c3, adding a defender.
- 12
Fc4, development.
- 14
If Black castles, so do we.
- 16
Cxc6, clearing the center.
- 18
Fxc5, clearing the center.
- 20
Start of a kingside attack: f4, increasing pressure on Black’s queen.
- 22
e5 attacks the queen.
- 24
Fxe6, bishop exchange.
- 26
Cd2, development.
- 27
Good position.
- 2
- 5
Relentless attack
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Black adds an attacker. Answer: c3, adding a defender.
- 12
Fc4, development.
- 14
If Black castles, so do we.
- 16
Cxc6, clearing the center.
- 18
Fxc5, clearing the center.
- 20
Start of a kingside attack: f4, increasing pressure on Black’s queen.
- 22
e5 attacks the queen.
- 24
Fd3, blocking the queen.
- 26
The bishop captures the bishop on f5.
- 28
Knight to d2.
- 29
Slightly superior position.
- 2
- 6
f-pawn push
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Black adds an attacker. Answer: c3, adding a defender.
- 12
Fc4, development.
- 14
If Black castles, so do we.
- 16
Black attacks the bishop. Retreat to e2, a safe square.
- 18
f4 attacks the knight on e5.
- 19
This push gives us the advantage over the opponent.
- 2
- 7
Solid
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Repositions the bishop.
- 12
Knight development.
- 14
Castling.
- 15
White is solid here. Let’s play chess 😉
- 2
- 8
Solid ECO
- 2
Knight to f3.
- 4
Scotch: d4 poses the problem. Black must take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Fe3, defending the knight in the main line of the Scotch.
- 10
Black adds an attacker. Answer: c3, adding a defender.
- 12
Fc4, development.
- 14
The knight takes good squares. Solid move.
- 15
Let’s play chess ;)
- 2
Black takes the pawn - Queen f6
6 Ćwiczenia- 1
The knight takes flight
- 2
Knight to f3.
- 4
Scotch: d4, forcing Black to take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- 10
Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.
- 12
Knight b1-c3, ready to jump to d5 to create a decisive fork on the queen, bishop, and c7-pawn.
- 14
Black has prevented our idea of knight to d5.
- 15
Let’s continue development. Castle to put our king in safety and prepare the attack.
- 2
- 2
Nightmare knight
- 2
Knight to f3.
- 4
Scotch: d4, forcing Black to take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- 10
Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.
- 12
Knight b1-c3, ready to jump to d5 to create a decisive fork on the queen, bishop, and c7-pawn.
- 14
Cd5, fork on the bishop, queen, and c7-pawn.
- 16
Cxb6, eliminating a key defender.
- 18
Knight to d6, check.
- 20
Ff4, development.
- 21
Material is equal, but the knight is dominant. Plan: castle, develop, then attack Black’s weakened position.
- 2
- 3
Solid
- 2
Knight to f3.
- 4
Scotch: d4, forcing Black to take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- 10
We block the check with our knight.
- 12
We develop our bishop.
- 14
Kingside castling.
- 15
A classic way to prepare the f-pawn push.
- 2
- 4
Annoying pawn
- 2
Knight to f3.
- 4
Scotch: d4, forcing Black to take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- 10
One of the most played moves in this position.
- 12
Let’s develop our knight.
- 14
Knight to d4, well placed despite the attack.
- 16
Let’s take advantage of Black’s delay: take and break their structure.
- 18
Let’s push the pawn to increase the pressure.
- 19
Favorable position: +1 and concrete threats against Black.
- 2
- 5
Goodbye rook
- 2
Knight to f3.
- 4
Scotch: d4, forcing Black to take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- 10
Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.
- 12
Black attacks our queen with the knight, which is very bad.
- 14
King moves.
- 15
We move the queen out of attack.
- 16
Damage control.
- 17
A rook up. Well played.
- 2
- 6
Violence
- 2
Knight to f3.
- 4
Scotch: d4, forcing Black to take or defend.
- 6
Knight takes d4, setting a trap for Black.
- 8
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- 10
One of the most played moves in this position.
- 12
A big mistake.
- 14
King moves.
- 15
Well played, it is already over.
- 2


