Courses
Introduction
Black does not take the d-pawn
10 Exercises- 1
Taking the center
Course preview1.e5 Nc6 2.d6 Nce7 3.Nf6 Nc3- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- d6
Black plays too defensively here: they give us the whole center. The pawn on d5 forces the knight to retreat.
- Nce7
Let’s continue taking the center with the pawn to c4.
- Nf6
Let’s continue development with the knight to c3.
- Nc3
We have a lot of space, which is a considerable advantage.
- e5
- 2
Pawn offering
1.e5 Nc6 2.d6 Nd4 3.exd4 Qxd4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- d6
Black plays too defensively here: they give us the whole center. The pawn on d5 forces the knight to retreat.
- Nd4
This is Black’s second most played move… It simply loses a central pawn. The knight takes the knight on d4.
- exd4
Now we win a free pawn: queen takes the pawn on d4.
- Qxd4
That was easy…
- e5
- 3
Queen fork
1.e5 Nc6 2.Nf6 Nxe4 3.Bc5 Bxf2+ 4.O-O Qxe4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- Nf6
Let’s simply play pawn takes pawn on e5.
- Nxe4
Now let’s develop our bishop to c4.
- Bc5
Black thinks they are attacking our f2-pawn, but we simply have queen to d5, threatening both mate on f7 and the knight on e4.
- Bxf2+
This only delays the inevitable. The king moves to f1.
- O-O
Black castled to stop the mate threat, but now we win a free knight: queen takes the knight on e4.
- Qxe4
We are a knight up.
- e5
- 4
e-pawn
1.e5 Nc6 2.f5 Nxe5 3.fxe4 Nc3- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- f5
f5 is not a viable answer to the Scotch. This move loses immediately.
- Nxe5
We recapture the knight.
- fxe4
They take, and we attack the e4-pawn while developing our knight.
- Nc3
We have won the game right out of the opening; the e-pawn is going to be a big problem.
- e5
- 5
Goodbye castling
1.e5 Nc6 2.f5 fxe4 3.g6 gxh5 4.Nxd8 Kxd8 5.Nc3- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- f5
f5 is not a viable answer to the Scotch. This move loses immediately.
- fxe4
Black gets revenge on the e-pawn.
- g6
Blocks the check.
- gxh5
Black takes the queen, but we recapture it right after.
- Nxd8
This move is etc...
- Kxd8
The king has lost castling rights, and Black’s development is difficult.
- Nc3
Black’s king has lost castling rights, and we have no development problems.
- e5
- 6
Goodbye rook
1.e5 Nc6 2.f5 fxe4 3.g6 dxc6 4.Qe7 Qxh8- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- f5
f5 is not a viable answer to the Scotch. This move loses immediately.
- fxe4
Black gets revenge on the e-pawn.
- g6
Blocks the check.
- dxc6
White has a basic but effective tactic to take the rook.
- Qe7
The queen blocks the check.
- Qxh8
Goodbye rook.
- e5
- 7
Solid
1.e5 Nc6 2.d5 Qxd5 3.Bb4 Bxc3 4.Bxc3- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- d5
d5 is a fairly good move for Black, even though it is not played very often.
- Qxd5
The right move here: we will need to play solidly.
- Bb4
Develops the bishop and pins the knight.
- Bxc3
They take, we recapture.
- Bxc3
The position is equal. Let’s play chess!
- e5
- 8
Destroying the center
1.e5 Nc6 2.f5 Nf6 3.dxc6 Nd5 4.Nb6 Nc3- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- f5
f5 is not a viable answer to the Scotch. This move loses immediately.
- Nf6
Black develops their knight and leaves the other one hanging; let’s take it.
- dxc6
Black recaptures; we simply push e.
- Nd5
Black brings their knight back to the best square.
- Nb6
Black brings the knight back to its best square. (That knight moves a lot!)
- Nc3
We have simply destroyed the center, and the engine gives us a 2-point advantage.
- e5
- 9
Positional advantage
1.e5 Nc6 2.Nf6 Nxe4 3.Nc5 Ne6 4.Nc3- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- Nf6
Let’s simply play pawn takes pawn on e5.
- Nxe4
Now let’s develop our bishop to c4.
- Nc5
Repositions the knight.
- Ne6
Repositions the knight.
- Nc3
We are better here; the engine gives us +1.
- e5
- 10
Center & Pawn (1)
1.e5 Nc6 2.d5 Nxd4 3.exd4 Qxd4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- d5
d5 is a fairly good move for Black, even though it is not played very often.
- Nxd4
This move is a blunder; let’s take the knight.
- exd4
They recapture, and after queen takes, we have the center and an extra pawn. Life is good.
- Qxd4
Black is a pawn down and we have the center. Well played!
- e5
Black takes the pawn - Knight dx4
14 Exercises- 1
e-pawn breakthrough
1.e5 Nc6 2.exd4 Nxd4 3.c5 Nf6 4.e5- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- c5
Bad move by Black. Any queen move is good, but De3 keeps the activity.
- Nf6
Key point of the Scotch: hit Cf6 with e5. Let’s play e5.
- e5
Transposition into a line already studied.
- e5
- 2
The poisoned pawn
1.e5 Nc6 2.exd4 Nxd4 3.Qf6 Qe6 4.Qg6 Qxg2 5.Qg6 Bd2- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Qf6
Let’s refuse the exchange: e5 keeps the queen active.
- Qe6
Black’s blunder: Fc4 develops and attacks the queen.
- Qg6
Threats on c2 and g2, but it is a bluff: the captures lose. Let’s continue development with Cc3.
- Qxg2
Fd5 attacks the queen and saves the rook.
- Qg6
Fd2, preparing queenside castling.
- Bd2
Material is equal, but development is superior and the king will soon be safe.
- e5
- 3
f7 offensive
1.e5 Nc6 2.exd4 Nxd4 3.Qf6 Qe6 4.Qb6 Qf4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Qf6
Let’s refuse the exchange: e5 keeps the queen active.
- Qe6
Black’s blunder: Fc4 develops and attacks the queen.
- Qb6
Black wants to exchange, but Df4 is better, threatening mate on f7.
- Qf4
Already a +2 advantage. While Black defends, let’s castle and develop our pieces.
- e5
- 4
Central bind
1.e5 Nc6 2.exd4 Nxd4 3.Qf6 Qb6 4.Qxd4 Bxd4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Qf6
Let’s refuse the exchange: e5 keeps the queen active.
- Qb6
Black wants to trade queens. Let’s play Fe3 to continue development.
- Qxd4
Bishop takes d4.
- Bxd4
Center completely controlled.
- e5
- 5
Pawn grabbing
1.e5 Nc6 2.exd4 Nxd4 3.d6 Nf6 4.Be7 O-O 5.dxe5 Qe8 6.Be6 Rc8 7.Rb8 Rxb7 8.Ba4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- d6
Simple plan against passive play: Cc3, then develop the bishop and castle queenside.
- Nf6
Fg5, continuing the plan and pinning the knight.
- Be7
Queenside castling.
- O-O
Our rook shares the file with Black’s queen. Let’s open it with e5.
- dxe5
Queen takes e5, attacking Black’s queen with the rook.
- Qe8
Queen takes c7, winning a pawn.
- Be6
Key to winning: Fb5 attacks the queen.
- Rc8
Queen takes b7.
- Rb8
Bishop takes the queen on e8.
- Rxb7
Bishop to a4, with two extra pawns.
- Ba4
Two extra pawns.
- e5
- 6
Offensive on the d-file
1.e5 Nc6 2.exd4 Nxd4 3.d6 Nf6 4.Be7 O-O 5.dxe5 Qe8 6.Be6 Qc8 7.Qxe7- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- d6
Simple plan against passive play: Cc3, then develop the bishop and castle queenside.
- Nf6
Fg5, continuing the plan and pinning the knight.
- Be7
Queenside castling.
- O-O
Our rook shares the file with Black’s queen. Let’s open it with e5.
- dxe5
Queen takes e5, attacking Black’s queen with the rook.
- Qe8
Queen takes c7, winning a pawn.
- Be6
Key to winning: Fb5 attacks the queen.
- Qc8
Black retreats the queen and leaves the bishop undefended. Queen takes e7.
- Qxe7
Finito.
- e5
- 7
Bishop skewer
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Qe7 4.Ng8 d6 5.Qd7 Qxd6 6.Qe6+ Be2- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- Qe7
Black pins the pawn to protect the knight. Answer: Fe3, development and the pawn is freed.
- Ng8
Rapid development to castle: Cc3.
- d6
Black is lost. Cd5 attacks the queen and threatens the fork on c7.
- Qd7
Black is in danger. Pawn takes d6.
- Qxd6
Black defends c7. Let’s add an attacker: Ff4, pinning the queen to the pawn.
- Qe6+
Let’s simply block with the bishop on e2.
- Be2
Material is equal, but the advantage is decisive: +5 according to the evaluation.
- e5
- 8
Rook capture
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Qe7 4.Ng8 d6 5.Qd7 Bxd6 6.Qxg7- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- Qe7
Black pins the pawn to protect the knight. Answer: Fe3, development and the pawn is freed.
- Ng8
Rapid development to castle: Cc3.
- d6
Black is lost. Cd5 attacks the queen and threatens the fork on c7.
- Qd7
Black is in danger. Pawn takes d6.
- Bxd6
No good move for Black. Queen takes g7.
- Qxg7
Endgame: winning a rook and probably other pieces.
- e5
- 9
Royal skewer
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Ng4 d5 5.Be6 Qd7 6.Kxd7 Kxd6 7.Qxa8- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- c5
Queen to e3, renewed attack on the knight.
- Ng4
Black’s knight is so badly placed. Queen to e4 to attack it again.
- d5
Queen attacked. The e5-pawn captures en passant on d6, check.
- Be6
Bishop to b5, check. Black must defend with the queen, which we then win, followed by a pawn and a rook.
- Qd7
The bishop captures the queen on d7.
- Kxd7
The queen captures the pawn on b7.
- Kxd6
The queen captures the rook on a8.
- Qxa8
Total destruction.
- e5
- 10
Royal piñata
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Nd5 Nb6 5.Be7 O-O 6.O-O-O- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- c5
Queen to e3, renewed attack on the knight.
- Nd5
Queen to f3, pressure on the knight.
- Nb6
Development: knight to c3.
- Be7
Development: bishop to e3.
- O-O
Queenside castling.
- O-O-O
Clearly superior position: +2 to +3, equivalent to being a piece up.
- e5
- 11
The king dominates the rook
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Nd5 Nb4 5.Nxc2+ d5 6.Qxd6+ Kxc2- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- c5
Queen to e3, renewed attack on the knight.
- Nd5
Queen to f3, pressure on the knight.
- Nb4
Black threatens a fork on c2 winning the rook. But better than a fork: mate. Let’s play Fc4 to threaten f7. If they take the rook, we mate.
- Nxc2+
Check, the king retreats to d1.
- d5
E5 captures en passant on d6.
- Qxd6+
Check, the king captures the knight on c2.
- Kxc2
A piece up, better development, and a safe king.
- e5
- 12
Pressure on f7
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Nd5 Nc7 5.Bc4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- c5
Queen to e3, renewed attack on the knight.
- Nd5
Queen to f3, pressure on the knight.
- Nc7
As soon as possible, aim for mate on f7: with the knight moved away, let’s play Fc4.
- Bc4
Perfect! Either we mate, or we castle.
- e5
- 13
The knight rules
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Ng8 4.d6 dxe5 5.Qe7 Qxe5+ 6.Bxe5- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- Ng8
Let’s develop the knight to c3.
- d6
Let’s develop the bishop to f4 and prepare queenside castling.
- dxe5
Let’s recapture with the queen on e5 to give check.
- Qe7
Here almost everything is good, but the best is Cb5, adding pressure on c7. After the queen trade, the knight will go to c7 for a king-rook fork.
- Qxe5+
The bishop recaptures on e5, and we immediately threaten the Cc7 fork, which Black cannot prevent.
- Bxe5
The knight will arrive on c7. It will win a rook. The game is over.
- e5
- 14
Breakthrough on c7
1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Ng8 4.d6 dxe5 5.Be7 Nb5- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
We set a trap by offering d4 to Black.
- Nxd4
Queen takes d4.
- Nf6
Decisive e5-pawn.
- Ng8
Let’s develop the knight to c3.
- d6
Let’s develop the bishop to f4 and prepare queenside castling.
- dxe5
Let’s recapture with the queen on e5 to give check.
- Be7
Let’s add even more pressure on the c7-pawn with the knight to b5.
- Nb5
We are putting too much pressure on the c7-square.
- e5
Black takes the pawn - Knight f6
4 Exercises- 1
Solid Schmidt Variation
1.e5 Nc6 2.exd4 Nf6 3.bxc6 d5 4.cxd5 Be7 5.c4- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
Knight recaptures on d4, setting a trap for Black.
- Nf6
Schmidt Variation: Cxc6.
- bxc6
Fd3 protects e4 and prepares castling.
- d5
Black puts pressure on e. Best move: exd5, removing the opponent’s doubled pawns.
- cxd5
Queenside castling to secure the king.
- Be7
Do not let Black control the center: c4.
- c4
Game played perfectly by both sides.
- e5
- 2
Castling forbidden
1.e5 Nc6 2.exd4 Nf6 3.bxc6 Bc5 4.Nd5 g6 5.d6 Qa4 6.Bd7 O-O- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
Knight recaptures on d4, setting a trap for Black.
- Nf6
Schmidt Variation: Cxc6.
- bxc6
Fd3 protects e4 and prepares castling.
- Bc5
e5 attacks the knight on f6 before castling.
- Nd5
Let’s play queen to g4, attacking the undefended g7-pawn.
- g6
Black defends g7. Fh6 prevents any castling.
- d6
Black’s push reveals an attack. Da4 threatens c6.
- Qa4
Black’s push exposes our queen. Da4, threatening c6.
- Bd7
Queenside castling, king safe unlike Black’s.
- O-O
Very bad position for Black.
- e5
- 3
Double attacking sacrifice
1.e5 Nc6 2.exd4 Nf6 3.bxc6 Bc5 4.Qe7 Nd5 5.O-O Bb6 6.Nb4 gxf6 7.Kxh7 Kg8 8.Kh7 Kg8 9.Qxe5 Qg5 10.Bxg5- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
Knight recaptures on d4, setting a trap for Black.
- Nf6
Schmidt Variation: Cxc6.
- bxc6
Fd3 protects e4 and prepares castling.
- Bc5
e5 attacks the knight on f6 before castling.
- Qe7
Pawn attacked. Answer: queenside castling. If it is taken, Te1 pins the queen to the king.
- Nd5
Goal: bishop to c5. First step: Cd2. Black cannot take the central pawn because their queen would be pinned.
- O-O
Ce4 attacks Black’s bishop.
- Bb6
c4 attacks the knight, which has only one safe square.
- Nb4
Cf6, winning check.
- gxf6
Fxh7, a sacrifice to attack the vulnerable king.
- Kxh7
Dh5, check against the weakened king.
- Kg8
Remember the sequence: Dg4, check to the king.
- Kh7
Dh4, check.
- Kg8
Fh6, adding a piece to the attack.
- Qxe5
Dg4, check. The opposing queen must defend or it is mate.
- Qg5
Fg5, winning the queen.
- Bxg5
Winning the queen.
- e5
- 4
Castling denied
1.e5 Nc6 2.exd4 Nf6 3.dxc6 Kxd8 4.f3- e5
Knight to f3.
- Nc6
In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.
- exd4
Knight recaptures on d4, setting a trap for Black.
- Nf6
Schmidt Variation: Cxc6.
- dxc6
Absurd but common move: Dd8, canceling Black’s right to castle.
- Kxd8
f3 to stabilize the center.
- f3
Let’s develop and castle, an option Black no longer has.
- e5
Black takes the pawn - Bishop c5
8 Exercises- 1
Endgame advantage
1.e5 Nc6 2.exd4 Bc5 3.Nxd4 Bxd4 4.Qf6 Qb6 5.axb6 Ne7 6.O-O Bc4- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Nxd4
Fxd4, exchange in the center.
- Bxd4
the queen captures the bishop on d4.
- Qf6
Refusing the exchange: e5 keeps the queen active.
- Qb6
Dxb6, queen trade.
- axb6
Let’s develop our knight to c3.
- Ne7
Queenside castling.
- O-O
Fc4, development.
- Bc4
Comfortable position with +1.5. Convert it into a win.
- e5
- 2
Bishop trap
1.e5 Nc6 2.exd4 Bc5 3.Nf6 bxc6 4.Bxc5- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Nf6
Cxc6 attacks the queen and wins the bishop on c5. Black cannot save both.
- bxc6
Fxc5, winning a free bishop.
- Bxc5
Destroyed.
- e5
- 3
Classical Scotch
1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.d6 O-O- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Qf6
Black adds an attacker. Answer: c3, adding a defender.
- Ngxe7
Fc4, development.
- d6
Let’s castle to secure the king.
- O-O
Good position.
- e5
- 4
Kingside offensive
1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.O-O d6 5.Nxc6 dxc5 6.Be6 Qe7 7.Qxe6 Nd2- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Qf6
Black adds an attacker. Answer: c3, adding a defender.
- Ngxe7
Fc4, development.
- O-O
If Black castles, so do we.
- d6
Cxc6, clearing the center.
- Nxc6
Fxc5, clearing the center.
- dxc5
Start of a kingside attack: f4, increasing pressure on Black’s queen.
- Be6
e5 attacks the queen.
- Qe7
Fxe6, bishop exchange.
- Qxe6
Cd2, development.
- Nd2
Good position.
- e5
- 5
Relentless attack
1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.O-O d6 5.Nxc6 dxc5 6.Be6 Qg6 7.Bf5 Qxf5 8.Nd2- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Qf6
Black adds an attacker. Answer: c3, adding a defender.
- Ngxe7
Fc4, development.
- O-O
If Black castles, so do we.
- d6
Cxc6, clearing the center.
- Nxc6
Fxc5, clearing the center.
- dxc5
Start of a kingside attack: f4, increasing pressure on Black’s queen.
- Be6
e5 attacks the queen.
- Qg6
Fd3, blocking the queen.
- Bf5
The bishop captures the bishop on f5.
- Qxf5
Knight to d2.
- Nd2
Slightly superior position.
- e5
- 6
f-pawn push
1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.O-O Ne5 5.d6 f4- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Qf6
Black adds an attacker. Answer: c3, adding a defender.
- Ngxe7
Fc4, development.
- O-O
If Black castles, so do we.
- Ne5
Black attacks the bishop. Retreat to e2, a safe square.
- d6
f4 attacks the knight on e5.
- f4
This push gives us the advantage over the opponent.
- e5
- 7
Solid
1.e5 Nc6 2.exd4 Bc5 3.Bb6 Nf6 4.O-O O-O-O- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Bb6
Repositions the bishop.
- Nf6
Knight development.
- O-O
Castling.
- O-O-O
White is solid here. Let’s play chess 😉
- e5
- 8
Solid ECO
1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.Ne5 Be2- e5
Knight to f3.
- Nc6
Scotch: d4 poses the problem. Black must take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Bc5
Fe3, defending the knight in the main line of the Scotch.
- Qf6
Black adds an attacker. Answer: c3, adding a defender.
- Ngxe7
Fc4, development.
- Ne5
The knight takes good squares. Solid move.
- Be2
Let’s play chess ;)
- e5
Black takes the pawn - Queen f6
6 Exercises- 1
The knight takes flight
1.e5 Nc6 2.exd4 Qf6 3.Bc5 Bb6 4.Ngxe7 Be3- e5
Knight to f3.
- Nc6
Scotch: d4, forcing Black to take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Qf6
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- Bc5
Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.
- Bb6
Knight b1-c3, ready to jump to d5 to create a decisive fork on the queen, bishop, and c7-pawn.
- Ngxe7
Black has prevented our idea of knight to d5.
- Be3
Let’s continue development. Castle to put our king in safety and prepare the attack.
- e5
- 2
Nightmare knight
1.e5 Nc6 2.exd4 Qf6 3.Bc5 Bb6 4.a6 Qd8 5.cxb6 Kf8 6.Bf4- e5
Knight to f3.
- Nc6
Scotch: d4, forcing Black to take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Qf6
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- Bc5
Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.
- Bb6
Knight b1-c3, ready to jump to d5 to create a decisive fork on the queen, bishop, and c7-pawn.
- a6
Cd5, fork on the bishop, queen, and c7-pawn.
- Qd8
Cxb6, eliminating a key defender.
- cxb6
Knight to d6, check.
- Kf8
Ff4, development.
- Bf4
Material is equal, but the knight is dominant. Plan: castle, develop, then attack Black’s weakened position.
- e5
- 3
Solid
1.e5 Nc6 2.exd4 Qf6 3.Bb4+ Ba5 4.d6 O-O- e5
Knight to f3.
- Nc6
Scotch: d4, forcing Black to take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Qf6
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- Bb4+
We block the check with our knight.
- Ba5
We develop our bishop.
- d6
Kingside castling.
- O-O
A classic way to prepare the f-pawn push.
- e5
- 4
Annoying pawn
1.e5 Nc6 2.exd4 Qf6 3.Qd8 d6 4.a6 Nf6 5.bxc6 e5- e5
Knight to f3.
- Nc6
Scotch: d4, forcing Black to take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Qf6
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- Qd8
One of the most played moves in this position.
- d6
Let’s develop our knight.
- a6
Knight to d4, well placed despite the attack.
- Nf6
Let’s take advantage of Black’s delay: take and break their structure.
- bxc6
Let’s push the pawn to increase the pressure.
- e5
Favorable position: +1 and concrete threats against Black.
- e5
- 5
Goodbye rook
1.e5 Nc6 2.exd4 Qf6 3.Bc5 Nd4 4.Kd8 Qc4 5.d6 Nxa8- e5
Knight to f3.
- Nc6
Scotch: d4, forcing Black to take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Qf6
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- Bc5
Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.
- Nd4
Black attacks our queen with the knight, which is very bad.
- Kd8
King moves.
- Qc4
We move the queen out of attack.
- d6
Damage control.
- Nxa8
A rook up. Well played.
- e5
- 6
Violence
1.e5 Nc6 2.exd4 Qf6 3.Qd8 a6 4.Ke7 Qd6#- e5
Knight to f3.
- Nc6
Scotch: d4, forcing Black to take or defend.
- exd4
Knight takes d4, setting a trap for Black.
- Qf6
Db5 threatens the fork on c7, now undefended, giving a clear advantage.
- Qd8
One of the most played moves in this position.
- a6
A big mistake.
- Ke7
King moves.
- Qd6#
Well played, it is already over.
- e5


