Courses

Introduction

Black does not take the d-pawn

10 Exercises
  1. 1

    Taking the center

    Course preview

    1.e5 Nc6 2.d6 Nce7 3.Nf6 Nc3

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. d6

      Black plays too defensively here: they give us the whole center. The pawn on d5 forces the knight to retreat.

    4. Nce7

      Let’s continue taking the center with the pawn to c4.

    5. Nf6

      Let’s continue development with the knight to c3.

    6. Nc3

      We have a lot of space, which is a considerable advantage.

  2. 2

    Pawn offering

    1.e5 Nc6 2.d6 Nd4 3.exd4 Qxd4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. d6

      Black plays too defensively here: they give us the whole center. The pawn on d5 forces the knight to retreat.

    4. Nd4

      This is Black’s second most played move… It simply loses a central pawn. The knight takes the knight on d4.

    5. exd4

      Now we win a free pawn: queen takes the pawn on d4.

    6. Qxd4

      That was easy…

  3. 3

    Queen fork

    1.e5 Nc6 2.Nf6 Nxe4 3.Bc5 Bxf2+ 4.O-O Qxe4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. Nf6

      Let’s simply play pawn takes pawn on e5.

    4. Nxe4

      Now let’s develop our bishop to c4.

    5. Bc5

      Black thinks they are attacking our f2-pawn, but we simply have queen to d5, threatening both mate on f7 and the knight on e4.

    6. Bxf2+

      This only delays the inevitable. The king moves to f1.

    7. O-O

      Black castled to stop the mate threat, but now we win a free knight: queen takes the knight on e4.

    8. Qxe4

      We are a knight up.

  4. 4

    e-pawn

    1.e5 Nc6 2.f5 Nxe5 3.fxe4 Nc3

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. f5

      f5 is not a viable answer to the Scotch. This move loses immediately.

    4. Nxe5

      We recapture the knight.

    5. fxe4

      They take, and we attack the e4-pawn while developing our knight.

    6. Nc3

      We have won the game right out of the opening; the e-pawn is going to be a big problem.

  5. 5

    Goodbye castling

    1.e5 Nc6 2.f5 fxe4 3.g6 gxh5 4.Nxd8 Kxd8 5.Nc3

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. f5

      f5 is not a viable answer to the Scotch. This move loses immediately.

    4. fxe4

      Black gets revenge on the e-pawn.

    5. g6

      Blocks the check.

    6. gxh5

      Black takes the queen, but we recapture it right after.

    7. Nxd8

      This move is etc...

    8. Kxd8

      The king has lost castling rights, and Black’s development is difficult.

    9. Nc3

      Black’s king has lost castling rights, and we have no development problems.

  6. 6

    Goodbye rook

    1.e5 Nc6 2.f5 fxe4 3.g6 dxc6 4.Qe7 Qxh8

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. f5

      f5 is not a viable answer to the Scotch. This move loses immediately.

    4. fxe4

      Black gets revenge on the e-pawn.

    5. g6

      Blocks the check.

    6. dxc6

      White has a basic but effective tactic to take the rook.

    7. Qe7

      The queen blocks the check.

    8. Qxh8

      Goodbye rook.

  7. 7

    Solid

    1.e5 Nc6 2.d5 Qxd5 3.Bb4 Bxc3 4.Bxc3

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. d5

      d5 is a fairly good move for Black, even though it is not played very often.

    4. Qxd5

      The right move here: we will need to play solidly.

    5. Bb4

      Develops the bishop and pins the knight.

    6. Bxc3

      They take, we recapture.

    7. Bxc3

      The position is equal. Let’s play chess!

  8. 8

    Destroying the center

    1.e5 Nc6 2.f5 Nf6 3.dxc6 Nd5 4.Nb6 Nc3

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. f5

      f5 is not a viable answer to the Scotch. This move loses immediately.

    4. Nf6

      Black develops their knight and leaves the other one hanging; let’s take it.

    5. dxc6

      Black recaptures; we simply push e.

    6. Nd5

      Black brings their knight back to the best square.

    7. Nb6

      Black brings the knight back to its best square. (That knight moves a lot!)

    8. Nc3

      We have simply destroyed the center, and the engine gives us a 2-point advantage.

  9. 9

    Positional advantage

    1.e5 Nc6 2.Nf6 Nxe4 3.Nc5 Ne6 4.Nc3

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. Nf6

      Let’s simply play pawn takes pawn on e5.

    4. Nxe4

      Now let’s develop our bishop to c4.

    5. Nc5

      Repositions the knight.

    6. Ne6

      Repositions the knight.

    7. Nc3

      We are better here; the engine gives us +1.

  10. 10

    Center & Pawn (1)

    1.e5 Nc6 2.d5 Nxd4 3.exd4 Qxd4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. d5

      d5 is a fairly good move for Black, even though it is not played very often.

    4. Nxd4

      This move is a blunder; let’s take the knight.

    5. exd4

      They recapture, and after queen takes, we have the center and an extra pawn. Life is good.

    6. Qxd4

      Black is a pawn down and we have the center. Well played!

Black takes the pawn - Knight dx4

14 Exercises
  1. 1

    e-pawn breakthrough

    1.e5 Nc6 2.exd4 Nxd4 3.c5 Nf6 4.e5

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. c5

      Bad move by Black. Any queen move is good, but De3 keeps the activity.

    6. Nf6

      Key point of the Scotch: hit Cf6 with e5. Let’s play e5.

    7. e5

      Transposition into a line already studied.

  2. 2

    The poisoned pawn

    1.e5 Nc6 2.exd4 Nxd4 3.Qf6 Qe6 4.Qg6 Qxg2 5.Qg6 Bd2

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Qf6

      Let’s refuse the exchange: e5 keeps the queen active.

    6. Qe6

      Black’s blunder: Fc4 develops and attacks the queen.

    7. Qg6

      Threats on c2 and g2, but it is a bluff: the captures lose. Let’s continue development with Cc3.

    8. Qxg2

      Fd5 attacks the queen and saves the rook.

    9. Qg6

      Fd2, preparing queenside castling.

    10. Bd2

      Material is equal, but development is superior and the king will soon be safe.

  3. 3

    f7 offensive

    1.e5 Nc6 2.exd4 Nxd4 3.Qf6 Qe6 4.Qb6 Qf4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Qf6

      Let’s refuse the exchange: e5 keeps the queen active.

    6. Qe6

      Black’s blunder: Fc4 develops and attacks the queen.

    7. Qb6

      Black wants to exchange, but Df4 is better, threatening mate on f7.

    8. Qf4

      Already a +2 advantage. While Black defends, let’s castle and develop our pieces.

  4. 4

    Central bind

    1.e5 Nc6 2.exd4 Nxd4 3.Qf6 Qb6 4.Qxd4 Bxd4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Qf6

      Let’s refuse the exchange: e5 keeps the queen active.

    6. Qb6

      Black wants to trade queens. Let’s play Fe3 to continue development.

    7. Qxd4

      Bishop takes d4.

    8. Bxd4

      Center completely controlled.

  5. 5

    Pawn grabbing

    1.e5 Nc6 2.exd4 Nxd4 3.d6 Nf6 4.Be7 O-O 5.dxe5 Qe8 6.Be6 Rc8 7.Rb8 Rxb7 8.Ba4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. d6

      Simple plan against passive play: Cc3, then develop the bishop and castle queenside.

    6. Nf6

      Fg5, continuing the plan and pinning the knight.

    7. Be7

      Queenside castling.

    8. O-O

      Our rook shares the file with Black’s queen. Let’s open it with e5.

    9. dxe5

      Queen takes e5, attacking Black’s queen with the rook.

    10. Qe8

      Queen takes c7, winning a pawn.

    11. Be6

      Key to winning: Fb5 attacks the queen.

    12. Rc8

      Queen takes b7.

    13. Rb8

      Bishop takes the queen on e8.

    14. Rxb7

      Bishop to a4, with two extra pawns.

    15. Ba4

      Two extra pawns.

  6. 6

    Offensive on the d-file

    1.e5 Nc6 2.exd4 Nxd4 3.d6 Nf6 4.Be7 O-O 5.dxe5 Qe8 6.Be6 Qc8 7.Qxe7

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. d6

      Simple plan against passive play: Cc3, then develop the bishop and castle queenside.

    6. Nf6

      Fg5, continuing the plan and pinning the knight.

    7. Be7

      Queenside castling.

    8. O-O

      Our rook shares the file with Black’s queen. Let’s open it with e5.

    9. dxe5

      Queen takes e5, attacking Black’s queen with the rook.

    10. Qe8

      Queen takes c7, winning a pawn.

    11. Be6

      Key to winning: Fb5 attacks the queen.

    12. Qc8

      Black retreats the queen and leaves the bishop undefended. Queen takes e7.

    13. Qxe7

      Finito.

  7. 7

    Bishop skewer

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Qe7 4.Ng8 d6 5.Qd7 Qxd6 6.Qe6+ Be2

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. Qe7

      Black pins the pawn to protect the knight. Answer: Fe3, development and the pawn is freed.

    7. Ng8

      Rapid development to castle: Cc3.

    8. d6

      Black is lost. Cd5 attacks the queen and threatens the fork on c7.

    9. Qd7

      Black is in danger. Pawn takes d6.

    10. Qxd6

      Black defends c7. Let’s add an attacker: Ff4, pinning the queen to the pawn.

    11. Qe6+

      Let’s simply block with the bishop on e2.

    12. Be2

      Material is equal, but the advantage is decisive: +5 according to the evaluation.

  8. 8

    Rook capture

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Qe7 4.Ng8 d6 5.Qd7 Bxd6 6.Qxg7

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. Qe7

      Black pins the pawn to protect the knight. Answer: Fe3, development and the pawn is freed.

    7. Ng8

      Rapid development to castle: Cc3.

    8. d6

      Black is lost. Cd5 attacks the queen and threatens the fork on c7.

    9. Qd7

      Black is in danger. Pawn takes d6.

    10. Bxd6

      No good move for Black. Queen takes g7.

    11. Qxg7

      Endgame: winning a rook and probably other pieces.

  9. 9

    Royal skewer

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Ng4 d5 5.Be6 Qd7 6.Kxd7 Kxd6 7.Qxa8

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. c5

      Queen to e3, renewed attack on the knight.

    7. Ng4

      Black’s knight is so badly placed. Queen to e4 to attack it again.

    8. d5

      Queen attacked. The e5-pawn captures en passant on d6, check.

    9. Be6

      Bishop to b5, check. Black must defend with the queen, which we then win, followed by a pawn and a rook.

    10. Qd7

      The bishop captures the queen on d7.

    11. Kxd7

      The queen captures the pawn on b7.

    12. Kxd6

      The queen captures the rook on a8.

    13. Qxa8

      Total destruction.

  10. 10

    Royal piñata

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Nd5 Nb6 5.Be7 O-O 6.O-O-O

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. c5

      Queen to e3, renewed attack on the knight.

    7. Nd5

      Queen to f3, pressure on the knight.

    8. Nb6

      Development: knight to c3.

    9. Be7

      Development: bishop to e3.

    10. O-O

      Queenside castling.

    11. O-O-O

      Clearly superior position: +2 to +3, equivalent to being a piece up.

  11. 11

    The king dominates the rook

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Nd5 Nb4 5.Nxc2+ d5 6.Qxd6+ Kxc2

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. c5

      Queen to e3, renewed attack on the knight.

    7. Nd5

      Queen to f3, pressure on the knight.

    8. Nb4

      Black threatens a fork on c2 winning the rook. But better than a fork: mate. Let’s play Fc4 to threaten f7. If they take the rook, we mate.

    9. Nxc2+

      Check, the king retreats to d1.

    10. d5

      E5 captures en passant on d6.

    11. Qxd6+

      Check, the king captures the knight on c2.

    12. Kxc2

      A piece up, better development, and a safe king.

  12. 12

    Pressure on f7

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 c5 4.Nd5 Nc7 5.Bc4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. c5

      Queen to e3, renewed attack on the knight.

    7. Nd5

      Queen to f3, pressure on the knight.

    8. Nc7

      As soon as possible, aim for mate on f7: with the knight moved away, let’s play Fc4.

    9. Bc4

      Perfect! Either we mate, or we castle.

  13. 13

    The knight rules

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Ng8 4.d6 dxe5 5.Qe7 Qxe5+ 6.Bxe5

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. Ng8

      Let’s develop the knight to c3.

    7. d6

      Let’s develop the bishop to f4 and prepare queenside castling.

    8. dxe5

      Let’s recapture with the queen on e5 to give check.

    9. Qe7

      Here almost everything is good, but the best is Cb5, adding pressure on c7. After the queen trade, the knight will go to c7 for a king-rook fork.

    10. Qxe5+

      The bishop recaptures on e5, and we immediately threaten the Cc7 fork, which Black cannot prevent.

    11. Bxe5

      The knight will arrive on c7. It will win a rook. The game is over.

  14. 14

    Breakthrough on c7

    1.e5 Nc6 2.exd4 Nxd4 3.Nf6 Ng8 4.d6 dxe5 5.Be7 Nb5

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      We set a trap by offering d4 to Black.

    4. Nxd4

      Queen takes d4.

    5. Nf6

      Decisive e5-pawn.

    6. Ng8

      Let’s develop the knight to c3.

    7. d6

      Let’s develop the bishop to f4 and prepare queenside castling.

    8. dxe5

      Let’s recapture with the queen on e5 to give check.

    9. Be7

      Let’s add even more pressure on the c7-pawn with the knight to b5.

    10. Nb5

      We are putting too much pressure on the c7-square.

Black takes the pawn - Knight f6

4 Exercises
  1. 1

    Solid Schmidt Variation

    1.e5 Nc6 2.exd4 Nf6 3.bxc6 d5 4.cxd5 Be7 5.c4

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      Knight recaptures on d4, setting a trap for Black.

    4. Nf6

      Schmidt Variation: Cxc6.

    5. bxc6

      Fd3 protects e4 and prepares castling.

    6. d5

      Black puts pressure on e. Best move: exd5, removing the opponent’s doubled pawns.

    7. cxd5

      Queenside castling to secure the king.

    8. Be7

      Do not let Black control the center: c4.

    9. c4

      Game played perfectly by both sides.

  2. 2

    Castling forbidden

    1.e5 Nc6 2.exd4 Nf6 3.bxc6 Bc5 4.Nd5 g6 5.d6 Qa4 6.Bd7 O-O

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      Knight recaptures on d4, setting a trap for Black.

    4. Nf6

      Schmidt Variation: Cxc6.

    5. bxc6

      Fd3 protects e4 and prepares castling.

    6. Bc5

      e5 attacks the knight on f6 before castling.

    7. Nd5

      Let’s play queen to g4, attacking the undefended g7-pawn.

    8. g6

      Black defends g7. Fh6 prevents any castling.

    9. d6

      Black’s push reveals an attack. Da4 threatens c6.

    10. Qa4

      Black’s push exposes our queen. Da4, threatening c6.

    11. Bd7

      Queenside castling, king safe unlike Black’s.

    12. O-O

      Very bad position for Black.

  3. 3

    Double attacking sacrifice

    1.e5 Nc6 2.exd4 Nf6 3.bxc6 Bc5 4.Qe7 Nd5 5.O-O Bb6 6.Nb4 gxf6 7.Kxh7 Kg8 8.Kh7 Kg8 9.Qxe5 Qg5 10.Bxg5

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      Knight recaptures on d4, setting a trap for Black.

    4. Nf6

      Schmidt Variation: Cxc6.

    5. bxc6

      Fd3 protects e4 and prepares castling.

    6. Bc5

      e5 attacks the knight on f6 before castling.

    7. Qe7

      Pawn attacked. Answer: queenside castling. If it is taken, Te1 pins the queen to the king.

    8. Nd5

      Goal: bishop to c5. First step: Cd2. Black cannot take the central pawn because their queen would be pinned.

    9. O-O

      Ce4 attacks Black’s bishop.

    10. Bb6

      c4 attacks the knight, which has only one safe square.

    11. Nb4

      Cf6, winning check.

    12. gxf6

      Fxh7, a sacrifice to attack the vulnerable king.

    13. Kxh7

      Dh5, check against the weakened king.

    14. Kg8

      Remember the sequence: Dg4, check to the king.

    15. Kh7

      Dh4, check.

    16. Kg8

      Fh6, adding a piece to the attack.

    17. Qxe5

      Dg4, check. The opposing queen must defend or it is mate.

    18. Qg5

      Fg5, winning the queen.

    19. Bxg5

      Winning the queen.

  4. 4

    Castling denied

    1.e5 Nc6 2.exd4 Nf6 3.dxc6 Kxd8 4.f3

    1. e5

      Knight to f3.

    2. Nc6

      In the Scotch Game, you must pose the problem immediately. Pawn to d4. Black must decide whether to take our pawn or defend their own.

    3. exd4

      Knight recaptures on d4, setting a trap for Black.

    4. Nf6

      Schmidt Variation: Cxc6.

    5. dxc6

      Absurd but common move: Dd8, canceling Black’s right to castle.

    6. Kxd8

      f3 to stabilize the center.

    7. f3

      Let’s develop and castle, an option Black no longer has.

Black takes the pawn - Bishop c5

8 Exercises
  1. 1

    Endgame advantage

    1.e5 Nc6 2.exd4 Bc5 3.Nxd4 Bxd4 4.Qf6 Qb6 5.axb6 Ne7 6.O-O Bc4

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Nxd4

      Fxd4, exchange in the center.

    6. Bxd4

      the queen captures the bishop on d4.

    7. Qf6

      Refusing the exchange: e5 keeps the queen active.

    8. Qb6

      Dxb6, queen trade.

    9. axb6

      Let’s develop our knight to c3.

    10. Ne7

      Queenside castling.

    11. O-O

      Fc4, development.

    12. Bc4

      Comfortable position with +1.5. Convert it into a win.

  2. 2

    Bishop trap

    1.e5 Nc6 2.exd4 Bc5 3.Nf6 bxc6 4.Bxc5

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Nf6

      Cxc6 attacks the queen and wins the bishop on c5. Black cannot save both.

    6. bxc6

      Fxc5, winning a free bishop.

    7. Bxc5

      Destroyed.

  3. 3

    Classical Scotch

    1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.d6 O-O

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Qf6

      Black adds an attacker. Answer: c3, adding a defender.

    6. Ngxe7

      Fc4, development.

    7. d6

      Let’s castle to secure the king.

    8. O-O

      Good position.

  4. 4

    Kingside offensive

    1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.O-O d6 5.Nxc6 dxc5 6.Be6 Qe7 7.Qxe6 Nd2

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Qf6

      Black adds an attacker. Answer: c3, adding a defender.

    6. Ngxe7

      Fc4, development.

    7. O-O

      If Black castles, so do we.

    8. d6

      Cxc6, clearing the center.

    9. Nxc6

      Fxc5, clearing the center.

    10. dxc5

      Start of a kingside attack: f4, increasing pressure on Black’s queen.

    11. Be6

      e5 attacks the queen.

    12. Qe7

      Fxe6, bishop exchange.

    13. Qxe6

      Cd2, development.

    14. Nd2

      Good position.

  5. 5

    Relentless attack

    1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.O-O d6 5.Nxc6 dxc5 6.Be6 Qg6 7.Bf5 Qxf5 8.Nd2

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Qf6

      Black adds an attacker. Answer: c3, adding a defender.

    6. Ngxe7

      Fc4, development.

    7. O-O

      If Black castles, so do we.

    8. d6

      Cxc6, clearing the center.

    9. Nxc6

      Fxc5, clearing the center.

    10. dxc5

      Start of a kingside attack: f4, increasing pressure on Black’s queen.

    11. Be6

      e5 attacks the queen.

    12. Qg6

      Fd3, blocking the queen.

    13. Bf5

      The bishop captures the bishop on f5.

    14. Qxf5

      Knight to d2.

    15. Nd2

      Slightly superior position.

  6. 6

    f-pawn push

    1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.O-O Ne5 5.d6 f4

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Qf6

      Black adds an attacker. Answer: c3, adding a defender.

    6. Ngxe7

      Fc4, development.

    7. O-O

      If Black castles, so do we.

    8. Ne5

      Black attacks the bishop. Retreat to e2, a safe square.

    9. d6

      f4 attacks the knight on e5.

    10. f4

      This push gives us the advantage over the opponent.

  7. 7

    Solid

    1.e5 Nc6 2.exd4 Bc5 3.Bb6 Nf6 4.O-O O-O-O

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Bb6

      Repositions the bishop.

    6. Nf6

      Knight development.

    7. O-O

      Castling.

    8. O-O-O

      White is solid here. Let’s play chess 😉

  8. 8

    Solid ECO

    1.e5 Nc6 2.exd4 Bc5 3.Qf6 Ngxe7 4.Ne5 Be2

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4 poses the problem. Black must take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Bc5

      Fe3, defending the knight in the main line of the Scotch.

    5. Qf6

      Black adds an attacker. Answer: c3, adding a defender.

    6. Ngxe7

      Fc4, development.

    7. Ne5

      The knight takes good squares. Solid move.

    8. Be2

      Let’s play chess ;)

Black takes the pawn - Queen f6

6 Exercises
  1. 1

    The knight takes flight

    1.e5 Nc6 2.exd4 Qf6 3.Bc5 Bb6 4.Ngxe7 Be3

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4, forcing Black to take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Qf6

      Db5 threatens the fork on c7, now undefended, giving a clear advantage.

    5. Bc5

      Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.

    6. Bb6

      Knight b1-c3, ready to jump to d5 to create a decisive fork on the queen, bishop, and c7-pawn.

    7. Ngxe7

      Black has prevented our idea of knight to d5.

    8. Be3

      Let’s continue development. Castle to put our king in safety and prepare the attack.

  2. 2

    Nightmare knight

    1.e5 Nc6 2.exd4 Qf6 3.Bc5 Bb6 4.a6 Qd8 5.cxb6 Kf8 6.Bf4

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4, forcing Black to take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Qf6

      Db5 threatens the fork on c7, now undefended, giving a clear advantage.

    5. Bc5

      Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.

    6. Bb6

      Knight b1-c3, ready to jump to d5 to create a decisive fork on the queen, bishop, and c7-pawn.

    7. a6

      Cd5, fork on the bishop, queen, and c7-pawn.

    8. Qd8

      Cxb6, eliminating a key defender.

    9. cxb6

      Knight to d6, check.

    10. Kf8

      Ff4, development.

    11. Bf4

      Material is equal, but the knight is dominant. Plan: castle, develop, then attack Black’s weakened position.

  3. 3

    Solid

    1.e5 Nc6 2.exd4 Qf6 3.Bb4+ Ba5 4.d6 O-O

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4, forcing Black to take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Qf6

      Db5 threatens the fork on c7, now undefended, giving a clear advantage.

    5. Bb4+

      We block the check with our knight.

    6. Ba5

      We develop our bishop.

    7. d6

      Kingside castling.

    8. O-O

      A classic way to prepare the f-pawn push.

  4. 4

    Annoying pawn

    1.e5 Nc6 2.exd4 Qf6 3.Qd8 d6 4.a6 Nf6 5.bxc6 e5

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4, forcing Black to take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Qf6

      Db5 threatens the fork on c7, now undefended, giving a clear advantage.

    5. Qd8

      One of the most played moves in this position.

    6. d6

      Let’s develop our knight.

    7. a6

      Knight to d4, well placed despite the attack.

    8. Nf6

      Let’s take advantage of Black’s delay: take and break their structure.

    9. bxc6

      Let’s push the pawn to increase the pressure.

    10. e5

      Favorable position: +1 and concrete threats against Black.

  5. 5

    Goodbye rook

    1.e5 Nc6 2.exd4 Qf6 3.Bc5 Nd4 4.Kd8 Qc4 5.d6 Nxa8

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4, forcing Black to take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Qf6

      Db5 threatens the fork on c7, now undefended, giving a clear advantage.

    5. Bc5

      Black threatens mate on f2, so we must deal with it immediately. Let’s simply play queen to e2.

    6. Nd4

      Black attacks our queen with the knight, which is very bad.

    7. Kd8

      King moves.

    8. Qc4

      We move the queen out of attack.

    9. d6

      Damage control.

    10. Nxa8

      A rook up. Well played.

  6. 6

    Violence

    1.e5 Nc6 2.exd4 Qf6 3.Qd8 a6 4.Ke7 Qd6#

    1. e5

      Knight to f3.

    2. Nc6

      Scotch: d4, forcing Black to take or defend.

    3. exd4

      Knight takes d4, setting a trap for Black.

    4. Qf6

      Db5 threatens the fork on c7, now undefended, giving a clear advantage.

    5. Qd8

      One of the most played moves in this position.

    6. a6

      A big mistake.

    7. Ke7

      King moves.

    8. Qd6#

      Well played, it is already over.